Oculus VR Headset 2019 Collection 3D model

Oculus VR Headset 2019 Collection 3D model

cgtrader

Oculus Go Standalone VR Headset FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) Max 2012 (With MeshSmooth / You can remove the meshmooth modifier.) Obj (Multi Format) FBX (Multi Format) TEXTURES: Diffuse Map and Bump Textures (9 JPG files) Texture Size: 4096x4096px (7jpg files) & 1024x1024px (2jpg files) Poly Count: (With MeshSmooth Iterations/2) polys - 167756 verts - 167961 Low poly (Without smooth) - 11859 / 11423 Oculus Go Controller FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) Max 2012 (With MeshSmooth / You can remove the meshmooth modifier.) Obj (Multi Format) FBX (Multi Format) TEXTURES: ControllerButtonDiffuseMap.jpg 4096x4096px ControllerButton_2DiffuseMap.jpg 1024x1024px ControllerBodyDiffuseMap.jpg 1024x1024px Poly Count: (With MeshSmooth Iterations/3) polys - 71744 verts - 71960 Oculus Quest VR Headset The model was originally modeled in 3Ds Max 2017 (rendered with V-Ray 3.50.04) and converted to 3Ds Max 2012 (rendered with V-Ray 2.00.03). FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) Max 2017 (With MeshSmooth / You can remove the meshmooth modifier) Max 2012 Obj (Multi Format) FBX (Multi Format) TEXTURES: Diffuse Map and Bump Textures (7 JPG files) Texture Size: 4096x4096px (6 jpg files) & 1024x1024px (1 jpg file) Poly Count: (With MeshSmooth Iterations/2) polys - 236674 verts - 238049 Low poly (Without smooth)- 15590 / 15817 Oculus Quest Controllers The model was originally modeled in 3Ds Max 2017 (rendered with V-Ray 3.50.04) and converted to 3Ds Max 2012 (rendered with V-Ray 2.00.03). FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) Max 2017 (With TurboSmooth / You can remove the TurboSmooth modifier) Max 2012 (With TurboSmooth / You can remove the TurboSmooth modifier) Obj (Multi Format) FBX (Multi Format) TEXTURES: Diffuse Map and Bump Textures (7 JPG files) Texture Size: 8192x8192px (2 jpg file) & 4096x4096px (5 jpg files) Poly Count: (With TurboSmooth Iterations/2) polys - 307656s verts - 310120 Low poly (Without smooth)- 18900 / 19500 Oculus Rift S Headset High detailed and realistic Oculus Rift S 3D model, modeled in 3Ds Max 2012 and rendered with V-Ray 2.00.03. FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) Max 2012 (With MeshSmooth / You can remove the meshsmooth modifier) Obj (Multi Format) FBX (Multi Format) TEXTURES: Diffuse Map and Bump Textures (6 JPG files) Texture Size: 8192x8192px (1 jpg files) & 4096x4096px (5 jpg files) Poly Count: (With MeshSmooth Iterations/2) polys - 321768 verts - 323560 Low poly (Without smooth)- 20178 / 20545 Oculus Rift S Controllers The model was originally modeled in 3Ds Max 2017 (rendered with V-Ray 3.50.04) and converted to 3Ds Max 2012 (rendered with V-Ray 2.00.03). FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) Max 2017 (With TurboSmooth / You can remove the TurboSmooth modifier) Max 2012 (With TurboSmooth / You can remove the TurboSmooth modifier) Obj (Multi Format) FBX (Multi Format) TEXTURES: Diffuse Map and Bump Textures (7 JPG files) Texture Size: 4096x4096px (6 jpg files) & 1024x1024px (1 jpg file) READY TO RENDER

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