Panther Germany PBR Unity Game Ready tank model Low-poly  3D model

Panther Germany PBR Unity Game Ready tank model Low-poly 3D model

cgtrader

PantherV This is a PBR/Low Poly Game Ready 3d model of German PantherV tank from the World War, of the highest quality. The package includes: Game Ready low-poly mesh of PantherV tank PBR textures pack for whole version + winter map Game Ready low-poly destroyed version of PantherV tank PBR textures pack for destroyed version + winter map Background Panther (it. Panzerkampfwagen V Panther, abbr. PzKpfw V Panther) - German medium [K 1] or heavy [K 2] tank during the Second World War. This combat vehicle was developed by MAN in 1941-1942 as the main tank of the Wehrmacht. Panther was armed with a smaller caliber than the Tiger, and according to the German classification was considered a tank with medium weapons (or just a medium tank). In the Soviet tank classification Panther was considered a heavy tank, called it as T-5 or T-V. It was also considered a heavy tank by the allies. In the departmental end-to-end system of designations of the Nazi Germany military equipment, the Panther had the Sd.Kfz index. 171. Starting from February 27, 1944, the Fuhrer ordered to use only the name Panther?to designate a tank. 3D Content The model comprises of: 4458 triangles for whole model 5007 triangles for destroyed version Includes the following files as part of the package: The source 3D Max 2015 file, along with already exported FBX and OBJ formats, Unity package with standart material. - The package also come with the following ready to use texture types which have been designed for the Roughness/ Metallic PBR (Physically Based Rendering) workflow: Tank Body: Ambient Occlusion - 4096x4096 pixels Duffuse - 4096x4096 pixels Winter Diffuse - 4096x4096 pixels Roughness - 4096x4096 pixels Metallic - 4096x4096 pixels - Normal Map - 4096x4096 pixels Destroyed Tank Body: Ambient Occlusion - 4096x4096 pixels Duffuse - 4096x4096 pixels Winter Diffuse - 4096x4096 pixels Roughness - 4096x4096 pixels Metallic - 4096x4096 pixels Normal Map - 4096x4096 pixels Tracks: Ambient Occlusion - 4096x4096 pixels Duffuse - 4096x4096 pixels Roughness - 4096x4096 pixels Metallic - 4096x4096 pixels Normal Map - 4096x4096 pixels All thumbnails were generated from the Marmoset ToolBag real-time rendering application, and as such the Marmoset 3.04 file is also included.

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