PBR Curly realtime hair Low-poly  3D model

PBR Curly realtime hair Low-poly 3D model

cgtrader

PLEASE READ THE WHOLE INFORMATION CAREFULLY BEFORE PAYING FOR THIS MODEL. But, If you want to make changes after paying, I can help you and make any changes for this model. But everyday will cost - $250. I don't work for free.. Please understand this and respect my and your time. Full PBR Specular workflow realtime curly hair with base head. You can merge this hair to your another character. In archive you will find this folders: unreal engine 4 project 3dsmax_2017_scenes scene_for_backing.max - which I use to bake hair with Ornatrix and Vray + Vray hair shader. In this scene you can edit any hair part for backing and in result - will get another hairstyle and etc. scene_with_ornatrix_hair_planes.max - which I use to create hair planes with Ornatrix. In this scene you can groom hair planes, edit any modifier and in result - will get another hair model With this two scenes you can create your own hairstyle for realtime rendering in marmoset. Please watch video to understand what I mean. marmoset_scene which include: girl_Scene.tbscene - Marmoset Toolbag 3.02 scene with all light and Pbr materials materials (hair_mtl.tbmat, head.tbmat ) textures (4k textures in tga format) meshes (fullhead.FBX) renders info.txt My Ornatrix script for fast backing with VrayOrnatrixMod and MeshFromStrands Tangent normals for direct map. Polycount: Hair - 26 456 Tris Brows - 1 304 Tris Eyelashes - 1 086 Tris Full hair model - 28,846 tris Head model ( not optimized for games, only base ref) - 32,596 tris All hair textures have 4K resolution in tga. ( albedo, normal, directional )

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