Pillar with baked Zbrush details

Pillar with baked Zbrush details

sketchfab

First time baking maps onto a low poly model. Used Zbrush to create the high poly map and then used xNormals to bake the details onto low poly. Unfortunately some of my Zbrush details have messed with the normal map a bit too much creating weird effects where the model has sharp edges (such as the point on top and the edges on the base).

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