Poligone - ZBrush Non-Destructive SubDivisions 3D model

Poligone - ZBrush Non-Destructive SubDivisions 3D model

cgtrader

ZBrush default subdivisions will smooth out your mesh (which led to detail loss), and shrink your mesh (especialy at the edge) so your low-res and hi-res mesh won't match. This macro will let you subdivide your ZBrush mesh the alternative way which will reduce shrinkage and preserve details of your mesh. It is good for organic meshes such as humanoid and creatures (soft edges), and will produce artifacts if used on hard-surface meshes. Use with caution.

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