Portrait Photographs of Babies in Colored Frames with Numbers 3D Model Collection

Portrait Photographs of Babies in Colored Frames with Numbers 3D Model Collection

cgtrader

Models: https://www.cgtrader.com/3d-models/interior/house/picture-frame-baby-girl-toy-camera-shooting https://www.cgtrader.com/3d-models/interior/house/picture-frame-little-child-toy-camera-shooting https://www.cgtrader.com/3d-models/interior/house/picture-frame-surprise-baby-girl-with-handkerchief-on-bed https://www.cgtrader.com/3d-models/interior/house/picture-frame-smiling-baby-on-the-carpet 4k Textures PBR VALIDATE Ambient Occlusion (can be used in combination with global illumination. It is not essential) Base Color (Albedo. It is the only texture that changes from one model to another so if you do not need separate assets you can eliminate duplicates and merge them into one asset) Height (not used in previews. Useful for increasing three-dimensionality with a Bump, Displacement or Parallax Occlusion input) Metallic (totally black image. Not necessary) Normal (MikkT-space) Opacity Roughness Specular Level Texture Mask (Sp_Ro_Op): Red = Specular Level Green = Roughness Blue = Opacity Real Time Topology Plane: 2 Triangles - 4 Vertex. Note: PBR Validate is a filter for use in Substance Painter. It helps you to find possible issues with authored PBR content by checking values for diffuse reflected color (albedo) in the base color as well as metal reflectance values to make sure they are within adequate ranges. Models: https://www.cgtrader.com/3d-models/interior/house/picture-frame-baby-girl-toy-camera-shooting https://www.cgtrader.com/3d-models/interior/house/picture-frame-little-child-toy-camera-shooting https://www.cgtrader.com/3d-models/interior/house/picture-frame-surprise-baby-girl-with-handkerchief-on-bed https://www.cgtrader.com/3d-models/interior/house/picture-frame-smiling-baby-on-the-carpet 4k Textures PBR VALIDATE Ambient Occlusion (can be used in combination with global illumination. It is not essential) Base Color (Albedo. It is the only texture that changes from one model to another so if you do not need separate assets you can eliminate duplicates and merge them into one asset) Height (not used in previews. Useful for increasing three-dimensionality with a Bump, Displacement or Parallax Occlusion input) Metallic (totally black image. Not necessary) Normal (MikkT-space) Opacity Roughness Specular Level Texture Mask (Sp_Ro_Op): Red = Specular Level Green = Roughness Blue = Opacity Real Time Topology Plane: 2 Triangles - 4 Vertex. Note: PBR Validate is a filter for use in Substance Painter. It helps you to find possible issues with authored PBR content by checking values for diffuse reflected color (albedo) in the base color as well as metal reflectance values to make sure they are within adequate ranges.

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