Princess Vanellope von Schweetz 3D model

Princess Vanellope von Schweetz 3D model

cgtrader

Vanellope von Schweetz From Wreck-It Ralph Model: -High/Medium poly -consists of multiple objects Parts: -Body/Body_C -Hair - Classic/Princess.. (poly and Maya Xgen) -Face -Eyeballs.. (pupil,iris,reflection layer,cornea) -Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw) -Outfit.. -Princess_gown.. (Necklace,Belt,Sleeve,Shimmy,Gloves,Cape,Collar,etc..) -Hoodie.. (TShirt,Hoodie,Skirt,Leg,Shoes) -Underwear.. (various types of underwear-stockings,Bikini,Candy_Wrapper,etc..) Poly Count: -Hoodie outfit* (Smoothed,Unsmoothed) Verts: 293711,58010 Edges: 574379,105165 Faces: 281350,47837 Tris: 560512,93107 -Princess gown outfit* (Smoothed,Unsmoothed) Verts: 334688,76393 Edges: 652165,139712 Faces: 319093,64935 Tris: 638202,126902 Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size but no more than 2048x2048 (Linear color space) Rig: -body -face (full and simple) -119(208) bones without face setup(with simple face setup) -SkinCluster/BlendShape -Skinning Method: Dual quaternion/Classic Linear Formats: .ma,.mb(Maya) .fbx .obj(no rig) paths of textures are relative to maya project standard materials:blinn,phong,lambert * smoothed level between 0-2, the number of polygons may vary (hidden geometry) * most used texture format What else is included: -Props: Wedding_flowers in .ma .fbx .obj -Few examples of poses (Saved in StudioLibrary) Updated: -5 fingers hands version added

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