Puma- Rigging and Animation 3D model

Puma- Rigging and Animation 3D model

cgtrader

This is a high-quality puma model with multiple 4K maps in the UDIM format, rigging, animation, and fur. All made with Blender and Cycles renderer in the real-world scale. The body maps and fur maps are made separately to make a more realistic effect. This model contains 7 objects—body, pupils, scleras, lacrimal glands, oral cavity, upper teeth, and lower teeth. Puma Meshes Body: vertices 24,034; polygons 23,980 Pupils: vertices 1,124; polygons 1,152 Scleras: vertices 964; polygons 1,024 Lacrimal glands: vertices 1,184; polygons 1,184 Oral cavity: vertices 9,420; polygons 9,044 Upper teeth: vertices 1,824; polygons 1,680 Lower teeth: vertices 1,582; polygons 1,444 Total Vertices: 40,132 Polygons: 39,508 Project Format There is a Blender project and an obj file without animation. P.S. when you export the obj file, you need to first remove the body material. Or else error info will be reported. Size of maps Puma_Body_BaseColor.1001.png(4096x4096) Puma_Body_BaseColor.1002.png(4096x4096) Puma_Body_ID.png(4096x4096) Puma_Body_Mask.1001.png(4096x4096) Puma_Body_Normal.1001.png(4096x4096) Puma_Body_Normal.1002.png(4096x4096) Puma_Body_Specular.1001.png(4096x4096) Puma_Body_Specular.1002.png(4096x4096) Puma_Body_SSS.1001.png(4096x4096) Puma_Body_SSS.1002.png(4096x4096) Puma_Eye_BaseColor.png(2048x2048) Puma_Hair_BaseColor.1001.png(4096x4096) Puma_Hair_Head_Mask.jpg(2048x2048) Puma_OralCavity_BaseColor.png(2048x2048) Puma_OralCavity_Normal.png(2048x2048) Rigging: With complete controllers. Postures and animations are easier to create. Features are as follows, There is facial rigging. The head is limited to follow the neck to rotate, the neck and the tail are limited to follow the body to rotate, which can be switched by the custom attribute of torso controller. Spine IK/FK can be switched by the custom attributes of the torso controller, which is non-seamless. Legs IK/FK can be switched by the custom attributes, which is non-seamless. Legs limited stretch can be switched by the custom attributes. To get better animations, multiple shape keys controlled by drivers are applied to the body model to fix deformation. Animation Description: 13 frames of loopable animation at 30 FPS; 280 frames of unloopable walking animation at 30FPS. Features: The model is made in the real-world scale. Its scale is 1 and the unit is 1 meter. To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed. Just put the model in the scene to render without cleaning. The hair dynamics has been baked. If models need to be moved, please toggle off Hair Dynamics, or else hair comes out abnormally. No light or camera. Hair introducation: To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods: Decreasing the number of hair children and increasing the thickness of hair. Decreasing the steps of interpolated spine.

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