Ratkin Armored Gunner Light Version Low-poly  3D model

Ratkin Armored Gunner Light Version Low-poly 3D model

cgtrader

Low polygonal game ready animated model of Ratkin Armored Gunner with his skeleton in 3D Max file version 2009. "Light" means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included. DAE (Collada) and OBJ are included.Unity Asset included.Unreal Asset included.Low polygonal character version (LOD) included(not for skeleton).Skeletal version included.There are 3 different ratkin body, armor color textures.Unreal Technical Details:Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of characters: 2Vertex counts of characters: 11,190 (LOD 5,721 vertexes)Texture Resolutions: 2048x2048, 1024x1024 and 512x512Number of Animations: 74 animations.Animation types: on place animationsIntended Platform: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included LOD version included 3D MAX 2009 file with rigged character includedBlueprints of modular character and skeleton includedMaterial instances of body and armor includedI used Character Studio 3D MAX to make animationsThere are 3 different ratkin for body and for armor color texturesSkeletal character included Mecanim rig setup.PBR shaders.Model with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes.Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. Rig has 72 bones. Textures: diffuse, specular, opacity, self illumination and normals maps. TIF file format 512x512, 1024x1024, and 2048x2048 I used Character Studio 3D MAX to make animations.Character has 74 animations. BIP (Character Studio) files are included.Ppeview: http://youtu.be/IJ0RpgSgkYcAnimation list:1) RGunner_IDLE: 0 - 100 fr., 2) RGunner_anger: 101 - 151 fr., 3) RGunner_Eating: 152 - 272 fr., 4) RGunnerLooking_around: 273 - 449 fr., 5) RGunnerPick_object: 450 - 490 fr., 6) RGunnerpointing_A: 491 - 551 fr., 7) RGunner_Shrugs: 552 - 597 fr., 8) RGunner_Stretching: 598 - 698 fr., 9) RGunnerTalking_A: 699 - 739 fr., 10) RGunnerTalking_B: 740 - 890 fr., 11) RGunnerJump_standing: 891 - 966 fr., 12) RGunnerClimbing_wall: 971 - 1001 fr., 13) RGunner_Crawling: 1006 - 1036 fr., 14) RGunnerfalling_down: 1041 - 1081 fr., 15) RGunnerGun_out: 1086 - 1116 fr., 16) RGunnerCombatMode_Standing: 1117 - 1167 fr., 17) RGunnerButt_kick: 1168 - 1193 fr., 18) RGunnerDodgeJump_Backward: 1194 - 1219 fr., 19) RGunnerDodgeJump_Left: 1220 - 1245 fr., 20) RGunnerDodgeJump_Right: 1246 - 1271 fr., 21) RGunnerKnocked_backward: 1272 - 1312 fr., 22) RGunnerDown_back: 1313 - 1353 fr., 23) RGunnerRecoverfromknocked_backward: 1354 - 1394 fr., 24) RGunnerKnocked_forward: 1395 - 1423 fr., 25) RGunnerDown_forward: 1424 - 1464 fr., 26) RGunnerRecoverfromknocked_forward: 1465 - 1497 fr., 27) RGunnerGrenade_throw: 1497 - 1537 fr., 28) RGunnerHitfrom_back: 1539 - 1574 fr., 29) RGunnerHitfrom_front: 1575 - 1610 fr., 30) RGunnerHitfrom_left: 1611 - 1646 fr., 31) RGunnerHitfrom_righ: 1647 - 1682 fr., 32) RGunnerMoving_left: 1683 - 1703 fr., 33) RGunnerMoving_right: 1704 - 1724 fr., 34) RGunner_Tracking: 1725 - 1900 fr., 35) RGunner_warning: 1901 - 1961 fr., 36) RGunnerFromstandingto_squat: 1962 - 1977 fr., 37) RGunnerCombatMode_Squat: 1978 - 2028 fr., 38) RGunnerLookingAround_Squat: 2029 - 2159 fr., 39) RGunnerFire_squat: 2164 - 2204 fr., 40) RGunnerFromsquatto_standing: 2209 - 2234 fr., 41) RGunnerFire_Belt: 2235 - 2255 fr., 42) RGunnerPointing_standing: 2260 - 2400 fr., 43) RGunnerFire_standing: 2401 - 2441 fr., 44) RGunnerDie_squat: 2446 - 2479 fr., 45) RGunnerDieknocked_backward: 2484 - 2500 fr., 46) RGunnerDieknocked_forward: 2506 - 2523 fr., 47) RGunnerDying_A: 2528 - 2593 fr., 48) RGunnerDying_B: 2598 - 2638 fr., 49) RGunnerCasual_walk: 2643 - 2679 fr., 50) RGunnerCautious_walk: 2684 - 2724 fr., 51) RGunnercombat_run: 2729 - 2751 fr., 52) RGunnerFire_Runing: 2752 - 2774 fr., 53) RGunnerJump_runing: 2779 - 2819 fr., 54) RGunner_run: 2824 - 2850 fr., 55) RGunnerFire_walking: 2855 - 2895 fr., 56) RGunnerFirewalking_back: 2900 - 2935 fr., 57) RGunnerWalkingback_A: 2940 - 2975 fr., 58) RGunnerGun_back: 2980 - 3010 fr., 59) RGunnerswordout_01: 3011 - 3051 fr., 60) RGunnerswordCOMBAT_mode: 3052 - 3102 fr., 61) RGunnerswordparryhigh_left: 3103 - 3138 fr., 62) RGunnerswordparryhigh_right: 3139 - 3174 fr., 63) RGunnerswordparrylow_front: 3175 - 3210 fr., 64) RGunnerswordswinghigh_left: 3211 - 3246 fr., 65) RGunnerswordswinghigh_right: 3247 - 3282 fr., 66) RGunnerswordswinghighstraight_down: 3283 - 3318 fr., 67) RGunnerswordswinglow_left: 3319 - 3354 fr., 68) RGunnerswordswinglow_right: 3355 - 3390 fr., 69) RGunnerswordthrust_high: 3391 - 3426 fr., 70) RGunnerswordthrust_low: 3427 - 3462 fr., 71) RGunnerswordthrust_mid: 3463 - 3498 fr., 72) RGunnerswordback_01: 3499 - 3539 fr., 73) RGunnerAimLeftandRight_standing: 3544 - 3594 fr., 74) RGunnerAimUpandDown_standing: 3599 - 3649 fr.,

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