Ratkin Slave Low-poly  3D model

Ratkin Slave Low-poly 3D model

cgtrader

Low polygonal game ready animated model of Ratkin Slave in 3D Max file version 2009. Unreal Asset Included. Unity Asset included. .FBX, DAE (Collada) and OBJ are included. Low polygonal character version (LOD) included. Character has 54 animations. BIP (Character Studio) files are included. Model has 7,332 (2,708 LOD) polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. Rig has 68 bones. Textures: diffuse, specular, opacity and normals maps. TIF file format 1024x1024 - body and armor. 512x512 - for hair and weapon. There are 3 different ratkin body color textures. Unreal Technical Details: Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Number of characters: 1 Vertex counts of characters: 7,735 (LOD 2,765 vertexes) Texture Resolutions: 1024x1024 and 512x512 Number of Animations: 54 animations. Animation types: on place animations Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included LOD version included 3D MAX 2009 file with rigged character included Blueprint of modular character included Material instances of body included Animation list: Ratkin_1H_COMBAT_mode: 0f - 50 fr. Ratkin_1H_Dodge_Jump_Backward: 55f - 80 fr. Ratkin_1H_Dodge_Jump_Left: 85f - 110 fr. Ratkin_1H_Dodge_Jump_Right: 115f - 140 fr. Ratkin_1H_Heavy Smash: 145f - 185 fr. Ratkin_1H_Jump_Swing: 190f - 235 fr. Ratkin_1H_sword_parry_from_stright_down: 240f - 275 fr. Ratkin_1H_sword_parry_high_left: 280f - 315 fr. Ratkin_1H_sword_parry_high_right: 320f - 355 fr. Ratkin_1H_sword_parry_low_front: 360f - 395 fr. Ratkin_1H_sword_swing_high_left: 400f - 435 fr. Ratkin_1H_sword_swing_high_right: 440f - 475 fr. Ratkin_1H_sword_swing_high_straight_down: 480f - 515 fr. Ratkin_1H_sword_swing_low_left: 520f - 555 fr. Ratkin_1H_sword_swing_low_right: 560f - 595 fr. Ratkin_1H_Knocked_backward: 600f - 641 fr. Ratkin_1H_Down_back: 646f - 686 fr. Ratkin_1H_Recover_from_knocked_backward: 691f - 731 fr. Ratkin_1H_Knocked_forward: 736f - 764 fr. Ratkin_1H_Down_forward: 769f - 809 fr. Ratkin_1H_Recover_from_knocked_forward: 814f - 846 fr. Ratkin_1H_Moving_left: 851f - 871 fr. Ratkin_1H_Moving_right: 876f - 896 fr. Ratkin_1H_Tracking: 901f - 1076 fr. Ratkin_1H_warning: 1081f - 1141 fr. Ratkin_1H_Hit_from_back: 1146f - 1181 fr. Ratkin_1H_Hit_from_front: 1186f - 1221 fr. Ratkin_1H_Hit_from_left: 1226f - 1261 fr. Ratkin_1H_Hit_from_righ: 1266f - 1301 fr. Ratkin_1H_Dying_A: 1306f - 1371 fr. Ratkin_1H_Dying_B: 1376f - 1416 fr. Ratkin_1H_Die_knocked_backward: 1421f - 1438 fr. Ratkin_1H_Die_knocked_forward: 1443f - 1460 fr. Ratkin_1H_Casual_walk: 1465f - 1501 fr. Ratkin_1H_Cautious_walk: 1506f - 1546 fr. Ratkin_1H_combat_run: 1551f - 1573 fr. Ratkin_1H_run: 1578f - 1604 fr. Ratkin_1H_Jump_runing: 1609f - 1649 fr. Ratkin_Walking_back_A: 1654f - 1689 fr. Ratkin_Digging_A: 1694f - 1729 fr. Ratkin_IDLE: 1734f - 1834 fr. Ratkin_anger: 1839f - 1889 fr. Ratkin_Eating: 1894f - 2014 fr. Ratkin_Looking_around: 2019f - 2195 fr. Ratkin_Pick_object: 2200f - 2240 fr. Ratkin_pointing_A: 2245f - 2305 fr. Ratkin_Shrugs: 2310f - 2355 fr. Ratkin_Stretching: 2360f - 2460 fr. Ratkin_Talking_A: 2465f - 2505 fr. Ratkin_Talking_B: 2510f - 2660 fr. Ratkin_Climbing_wall: 2665f - 2695 fr. Ratkin_Crawling: 2700f - 2730 fr. Ratkin_falling_down: 2735f - 2775 fr. Ratkin_Jump_standing: 2780f - 2855 fr.

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