Red carpet module 3D model

Red carpet module 3D model

cgtrader

Red carpet module 7 objects (4 pillars, 2 ropes, 1 carpet), sharing 3 materials (ropes, pillars, carpet). This makes it easy to make several copies of them in an array. The 3D model is production-ready, with PBR materials, textures, non-overlapping UV layout maps provided in the package. Quads only geometries are used (no tris/ngons), no poles exist. UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps. Each object, material, and texture has a unique name. Made in Blender 3D 2.79 with Cycles materials, then exported to OBJ and FBX; Substance Painter made the materials and textures for PBR, V-Ray, Unity, Unreal. Promo images are available: image 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79); wireframe images nr. 7-8 exist; nr. 9-10 are screenshots from the Blender 3D scene showing UV layouts. Formats include FBX, OBJ; scenes include BLEND (2.79 with Cycles materials); other formats: png with alpha. Seven objects, three PBR materials, UV-unwrapped, non-overlapping UV layout map provided in the package exist. UV-layout maps and image textures resolutions are 2048x2048; Substance Painter made the PBR textures. Polygonal models, only quads (no tris/ngons), no poles exist; 28340 vertices, 28122 quad faces (56244 tris) consist of the model. Real-world dimensions apply; scene scale units: cm in Blender 3D. Uniform scales objects are included, scale applied in Blender 3D exists. A zipped folder containing a PBR multi-engine textures pack is also available: textures for multiple rendering engines or game engines are included. Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha in one PNG file), V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), and other formats exist. Edit textures or import the FBX/OBJ file along with your chosen texture set to get a production-ready asset!

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