
Retro Factory Shelves Game Ready PBR Textures Low-poly 3D model
cgtrader
Real-Time,Game Ready,Retro Industrial Shelving Collection comes ready to play with two complete shelf racks plus modular pieces to build your own.Showcased images were generated in Marmoset Toolbag 3.Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.Includes the following 3d file types:Max 2014 file - (rigged)\nMaya 2015 file - (rigged)\n.FBX 2014 - (rigged) (with Quad Geometry)\n.OBJ 2014 - (not rigged)\nMarmoset 3 File - (the images you see in the thumbnails are using this file)Textures are located in the .zip folder. Downloading it is recommended, and opening your desired 3d format from there will automatically hook up the texture paths.Includes PBR textures in both Metalness and Specular workflows:4096x4096: Ambient_Occlusion\n4096x4096: Normal Map4096x4096: Diffuse\n4096x4096: Gloss\n4096x4096: Specular4096x4094: Base Color\n4096x4094: Roughness\n4096x4094: MetalnessSource texture maps from the hi-poly bake are also included for re-texturing:4096x4096: Ambient_Occlusion\n4096x4096: Curvature\n4096x4096: MeshNormals\n4096x4096: Position\n4096x4096: Thickness\n4096x4096: World_Space_NormalNote on textures. The Normal maps are -y, suitable for DirectX.Use Photoshop to correct them if they look flipped, highlight the green channel and hit Ctrl+i.Metalness and roughness may appear too shiny in UE4; make sure they're set to linear by unchecking the sRGB box in the texture editor.Combining maps is another option.Comparing UV's mostly flat with minimal overlap where necessary.Units are Metric.Game Ready!Find more Game-Ready models by clicking my Username.
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