Rock 3 - Version C

Rock 3 - Version C

sketchfab

Same "Rock 3", but this time I utilized the "ZRemesher Guide" brush to compel ZRemesher to preserve specific edges, so that they correspond to normal, displacement and diffuse maps. I've also employed MatCap Baker, from which I obtained a more detailed displacement map than the default baker result, along with an alternative texture map that I'm unsure if I'll use due to my skepticism towards pre-baked shadows.

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