
Rock Landscape Shader 014 Texture
cgtrader
Human: [ Bitmap and Procedural Based Shader ] 1. Assign Color Map / Specular Color Map 1. Create Diffusion Map 1. Apply Luminance Map 1. Add Bump Map 1. Enable Displacement Map Seamless 4096 x 4096 tif images and c4d file (R15) The map can be used with Terrain Mask Shader Channel. It can also be layered with procedural effects. Additionally, the map can be applied with any software that supports Displacement Map. Render with matprev_env.hdr from c4d materialpreview folder IBL, GI, and AO Render Use Rock_014 NatLum Also use Rock_014 ArtLum
With this file you will be able to print Rock Landscape Shader 014 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Rock Landscape Shader 014 Texture.