
Rock Landscape Shader_016
3docean
[ 1 Bitmap and Procedural Based Shader ] Seamless 4096*4096 tif images and c4d file (R15) for efficient rendering. Utilize a single map for various effects, including: Color maps/Specular color maps for realistic shading Diffusion maps for texture variation Luminance maps for detailed lighting Bump maps for added depth Displacement maps for dynamic surface detail Maps can be seamlessly layered with procedural effects, enabling endless creative possibilities. Works flawlessly with Terrain Mask Shader Channel, allowing for precise control over terrain rendering. Softwares supporting displacement maps can utilize this map, unlocking new avenues for visual storytelling. Render with matprev_env.hdr from the c4d materialpreview folder to achieve stunning results. Enjoy optimized IBL, GI, and AO render capabilities with Rock_016 NatLum and Rock_016 ArtLum.
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