Rock Landscape Shader_048

Rock Landscape Shader_048

3docean

[1 Bitmap and Procedural Based Shader] The shader system is comprised of 5 key map types: Color Map/Specular Color Map Diffusion Map Luminance Map Bump Map Displacement Map Seamless 4096*4096 TIF images and C4D file (R15) are provided, enabling use with Terrain Mask Shader Channel. The maps can be layered with procedural effects or utilized in conjunction with any software supporting Displacement Maps. For optimal rendering results, please utilize the matprev_env.hdr file located within the C4D material preview folder. IBL, GI, and AO render modes are supported, utilizing Rock_048 NatLum for natural lighting and Rock_048 ArtLum for artistic illumination.

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