
Rock Landscape Shader_050
3docean
1 Bitmap-Based Shader and Procedural Effect Color Maps and Specular Color Maps Diffusion Maps Luminance Maps Bump Maps Displacement Maps Seamless 4096x4096 TIF Images and C4D Files (R15) Maps Can Be Used with Terrain Mask Shader Channels Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Software Supporting Displacement Maps Render with MatPrev_Env.HDR from C4D Material Preview Folder IBL, GI, and AO Renders Rock 050 Natural Luminescence Rock 050 Artistic Luminescence
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