Roman Gladius sword Low-poly  3D model

Roman Gladius sword Low-poly 3D model

cgtrader

Roman Gladius sword (Fulham type) VR / AR / low-poly 3d model. Tested in UE4 and Unity. Texture pack contains maps for PBR (Metallic Roughness + AO), UE4 (Occlusion Roughness Metallic) and Unity (Metallic Smoothness+ AO) workflows. There are 3 variants in pack: clean, rusty and dirty. Textures list: PBR (BaseColor, Roughness, Metallic, Normal (OpenGL), Height, AO), UE4 (BaseColor, OcclusionRoughnessMetallic, Normal (DirectX) ), Unity (AlbedoTransparency, MetallicSmoothness, Normal (OpenGL) , AO) - 9 packs total (3 types for each variant - Clean, Dirty, Rusty). Textures format: .PNG Normals already converted in OpenGL and DirectX formats, so in Unity or UE4 you don't have to flip y channel. For OcclusionRoughnessMetallic in UE4 and MetallicSmoothness in Unity uncheck sRGB option. In Unity works best with Smoothness 0.70-1.0. Mostly quad based topology, low-poly, but with two holding loops on guard and base of the blade can be turned into a Sub D ready. Remember, that for beautiful in-game reflections you should add some reflection capture actors (UE4) or reflection probes (Unity). This package contains following items: One .FBX file One .OBJ file (no shaders) One .STL file Three PBR (BaseColor, Roughness, Metallic, Normal (OpenGL), Height, AO) 4k texture packs (Clean, Dirty and Clean versions) - 3*6=18 textures Three UE4 (BaseColor, OcclusionRoughnessMetallic, Normal (DirectX)) 4k texture packs (Clean, Dirty and Clean versions) - 3*3=9 textures Three Unity (AlbedoTransparency, MetallicSmoothness, Normal (OpenGL) , AO) 4k texture packs (Clean, Dirty and Clean versions) - 3*4=12 textures Total count of textures 18 (PBR) + 9 (UE4) + 12 (Unity) = 39 textures in 4k resolution each Mesh properties: 2.7k triangles 1.8k vertices 7x6x67 cm scale not rigged Feel free to ask additional questions if you have any.

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