
Sand Landscape Shader_033
3docean
Here is the text rewritten: Bitmap and Procedural Based Shader Unveiled 1 Color Map Revealed 1 Diffusion Map Exposed 1 Luminance Map Discovered 1 Bump Map Uncovered 1 Displacement Map Detected Seamless 4096*4096 Tif Images and C4D File (R15) Available Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered with Procedural Effects Map Can Be Used with Any Software Supporting Displacement Maps Render with Matprev_env.hdr from C4D Material Preview Folder IBL, GI, and AO Render Unleashed Sand_033 Natural Lumination Sand_033 Artistic Lumination
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