
Sand Landscape Shader_038
3docean
1 High-Definition Bitmap and Procedural Based Shader Color Maps: 1 Diffusion Maps: 1 Luminance Maps: 1 Bump Maps: 1 Displacement Maps: 1 Seamless 4096*4096 Tif Images and C4d File (R15) Maps Can Be Used with Terrain Mask Shader Channel Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Soft Supporting Displacement Map Render with Matprev_Env.hdr from C4d Materialpreview Folder IBL, GI, and AO Render Sand_038 NatLum Sand_038 ArtLum
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