Sand Landscape Shader_050

Sand Landscape Shader_050

3docean

1 Bitmap-Based Shader and 1 Procedural Effect This includes: * Color map * Diffusion map * Luminance map * Bump map * Displacement map Delivered as seamless, high-resolution images (4096x4096 pixels) in TIF format and also available as a C4D file compatible with R15. The map can be used in conjunction with the Terrain Mask Shader Channel for added versatility. It can also be layered with procedural effects to create unique textures. Furthermore, it is fully compatible with any software that supports displacement maps. To effectively utilize this map, render it using the matprev_env.hdr file located within the C4D material preview folder. Render settings include: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) The two luminance maps provided are: * Sand_050 NatLum: a natural-looking luminance map * Sand_050 ArtLum: an artistic, stylized luminance map

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