Sci FI Container

Sci FI Container

sketchfab

First Element of sci fi pack that I am working on lately. https://stanislawmalc.com/projects/L2EAXR?album_id=1389840 This time I changed my pipleline for creation assets, for time cut I started to use Bevel Shader. Thanks to this shader I don’t need to make high poly mesh all the time, earlier I always done everything by subdivision surface modeling. You can see in action normal map baking with bevel shader inside Blender in my quick tutorial. This box have 2.5 K triss, and 4K PBR textures made in Substance Painter.

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