Sci-fi Turret 3D model
cgtrader
Iâve started from the concept of sci-fi turret by George Hull, but I decided to modify it. I was doing it without high poly, but I placed fine details like nuts and screws using Blenderâs add-on âDecal machineâ. For making UV Iâve used Maya, because it has good UV editor. Also Iâve planned to use the bevel shader for getting the beveled edges on a normal map after baking and Blender made it perfect. Then Iâve textured it with Substance Painter. Final render on previews Iâve made with Blenderâs Cycles.
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