Shipwreck

Shipwreck

sketchfab

I was testing a substance material pack which I’m developing with my friend. I’ve tried to keep the scene extremely low poly, and I think I’ve succeeded. Modeling was done in 3ds Max, texture baking in V-Ray and Xnormal, texturing in Substance Painter. You can buy the Texture Megapack at Gumroad Or get a free sample here

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