Skeleton Footman Low-poly  3D model

Skeleton Footman Low-poly 3D model

cgtrader

Low polygonal game ready animated model of Skeleton Footman in 3D Max file version 2009. Unreal Asset Included. Unity Asset included. .FBX, DAE (Collada) and OBJ are included. I used Character Studio 3D MAX to make animations. Character has 46 animations. BIP (Character Studio) files are included. I exported animated version to .FBX and DAE (Collada) file formats. Not skinned version I exported to .OBJ format. Skeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. With armor, shield and sword - 8,123 polygons, 15,279 triangles and 8,121 vertexes Rig has 40 bones. Textures: diffuse, specular, bump and normals maps. Textures are TIF file format 2048x2048 - body and armor. 512X512 for shield and sword. Unreal Pack Included. Unreal Technical Details: Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Number of characters: 1 Vertex counts of characters: 8,121 Number of Textures: 11 diffuse, specular, metallic and normals Texture Resolutions: 2048x2048, 512x512 Number of Materials and Material Instances: 4 Materials Number of Animations: 46 animations. Animation types: on place animations Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included Animation list: 1) Skeleton_Idle: 0 – 100 fr., 2) Skeleton_Use_object: 101 – 141 fr., 3) Skeleton_anger: 142 – 192 fr., 4) Skeleton_Drinking: 193 – 293 fr., 5) Skeleton_Hit_from_back: 296 – 331 fr., 6) Skeleton_Hit_from_front: 332 – 367 fr., 7) Skeleton_Looking_around: 370 – 546 fr., 8) Skeleton_pointing_A: 547 – 607 fr., 9) Skeleton_salute: 608 – 668 fr., 10) Skeleton_Talking: 669 – 714 fr., 11) Skeleton_thinking: 715 – 790 fr., 12) Skeleton_Tracking: 791 – 966 fr., 13) Skeleton_sit_down: 967 – 993 fr., 14) Skeleton_sitting: 994 – 1094 fr., 15) Skeleton_came_up: 1095 – 1121 fr., 16) Skeleton_Going_asleep: 1122 – 1192 fr., 17) Skeleton_sleeping: 1193 – 1268 fr., 18) Skeleton_waking_up: 1269 – 1334 fr., 19) Skeleton_walking_back: 1337 – 1372 fr., 20) Skeleton_Climbing_ladder: 1375 – 1405 fr., 21) Skeleton_Crouching: 1408 – 1508 fr., 22) Skeleton_falling_down: 1511 – 1551 fr., 23) Skeleton_Moving_left: 1554 – 1574 fr., 24) Skeleton_Moving_right: 1575 – 1595 fr., 25) Skeleton_Sneaking: 1598 – 1648 fr., 26) Skeleton_Run: 1651 – 1673 fr., 27) Skeleton_Jump_runing: 1676 – 1716 fr., 28) Skeleton_Dying_A: 1719 – 1784 fr., 29) Skeleton_Dying_B: 1787 – 1827 fr., 30) Skeleton_1H_combat_mode: 1830 – 1880 fr., 31) Skeleton_1H_dodge_backwards: 1881 – 1916 fr., 32) Skeleton_1H_dodge_to_left: 1917 – 1952 fr., 33) Skeleton_1H_dodge_to_right: 1953 – 1988 fr., 34) Skeleton_1H_duck_below_high_swing: 1989 – 2024 fr., 35) Skeleton_1H_parry_A: 2025 – 2060 fr., 36) Skeleton_1H_parry_B: 2061 – 2096 fr., 37) Skeleton_1H_parry_from_stright_down: 2097 – 2132 fr., 38) Skeleton_1H_shield_block: 2133 – 2168 fr., 39) Skeleton_1H_shield_blow: 2169 – 2204 fr., 40) Skeleton_1H_swing_high_straight_down: 2205 – 2240 fr., 41) Skeleton_1H_swing_left: 2241 – 2276 fr., 42) Skeleton_1H_swing_right: 2277 – 2312 fr., 43) Skeleton_1H_thrust: 2313 – 2348 fr., 44) Skeleton_1H_banging_shield: 2349 – 2369 fr., 45) Skeleton_1H_charging: 2372 – 2394 fr., 46) Skeleton_1H_walk: 2397 – 2432 fr.,

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