Skull  Low-poly  3D model

Skull Low-poly 3D model

cgtrader

I attempted to accurately recreate this detailed human skull using a genuine cast of a real skull as a model. My objective was to produce an intricately textured replica, achieving both accuracy and favorable topology while doing so. This realistic rendition includes high-definition maps, specifically designed for top-notch visualization: 4K displacement, normal, diffuse, and cavity maps. Notably, the skull's various components are compartmentalized across separate UDIM patches – each mesh corresponding to its own unique section, such as the cranium, mandible, bottom teeth, and upper teeth. Furthermore, my Maya file is thoroughly prepared with a VRay material setup ready for immediate use, enabling users to take full advantage of the displacement effects at their disposal. Users may also utilize the lower-resolution mesh in conjunction with a high-definition normal map to seamlessly integrate this asset into game engines. I have included a Ztool – a versatile tool set ideal for refining and reimagining this model according to individual artistic visions, offering boundless creative possibilities. This precise representation is ideal for short film projects or anatomical study purposes, serving as an exceptional resource for such endeavors.

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