Sledgehammer Game Ready PBR Textures 3D model Low-poly  3D model

Sledgehammer Game Ready PBR Textures 3D model Low-poly 3D model

cgtrader

Real-Time, Game-Ready Sledgehammer. Display images were rendered in Marmoset Toolbag 3. Normal maps were baked from high-poly models in Substance Painter. Normal Maps feature the MikkT tangent space setting. Includes 3D file types: Max 2014 files - (rigged) \n Maya 2015 files - (rigged)\n .FBX 2014 - (rigged, Quad Geometry)\n .OBJ 2014 - (unrigged)\n Marmoset 3 Files - (displayed images in thumbnails are using this file) Textures are located within the .zip file. Program files can be found within the .zip folder as well. We recommend downloading and opening the .zip, allowing your desired 3D format to automatically connect with texture paths. Includes PBR Texture Types: Both Metalness and Specular workflows for Unity, Cryengine, and UE4: 4096x4096: Ambient_Occlusion 4096x4096: Normal Map 4096x4096: Diffuse 4096x4096: Gloss 4096x4096: Specular 4096x4096: Base Color 4096x4096: Roughness 4096x4096: Metalness Hi-Poly Baked Source Texture Maps included for re-texturing purposes: 4096x4096: Ambient_Occlusion 4096x4096: Curvature 4096x4096: MeshNormals 4096x4096: Position 4096x4096: Thickness 4096x4096: World_Space_Normal Notable Note: Normal maps are -y. DirectX compatibility confirmed. If they appear flipped, use Photoshop and highlight the green channel; hit Ctrl+I to correct. UE4 roughness and metalness issues solved by double-clicking texture, unchecking sRGB box, or image editor like Photoshop. UVs flat with necessary overlaps. Metric units used Game Ready Visit Username for more game-ready models!

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