Spore to Blender to STL and a Monster!

Spore to Blender to STL and a Monster!

thingiverse

A really hideous monster I was making to use for a Chaos Spawn (http://www.games-workshop.com/en-US/Chaos-Spawn). Created with Spore Creature Creator. Full Toolchain details in Instructions. Instructions How to create a creature in Spore and Export eventually to STL. Download and Install Spore (must be v1.05 or later, which as of this writing is a non-issue) (20 US$) http://store.steampowered.com/app/17390/ Download and Install Blender, I used version 2.66 (Gratis = free as in beer) http://www.blender.org/download/ Open Spore Optional - Play the game! At the galaxy window, hit the create button. Mouse over the paw icon, and click the small paw icon. Then hit the brush/hammer icon to launch the creature creator. Create your creature. Spore requires that you paint your creature to be able to export it. Save (disk icon), but don’t save and exit (check icon). Press Ctrl-Shift-C to bring up the console, while you have the creature in the creature creator. Type “colladaexport”, spore will tell you that a collada file (.dae) has been created, and the file path. Further instructions see: http://www.spore.com/comm/tutorials/export_creatures In Blender, Open up a new file, RIGHTclick on the cube, hit delete, confirm deletion of the cube. File->Import, navigate to the file path that Spore gave you. Further instructions: http://wiki.blender.org/index.php/Doc:2.6/Manual/Data_System/Files/Import/COLLADA You will see nothing. This is because the model is psychotically tiny for reasons that defy explanation. Scroll forward/Zoom in, to almost Blender’s resolution. You should now see your model. You could theoretically pose your model at this point, provided you know how to use the skeleton functions. This needs to be done here because naive scaling does not take skeleton with the model skin. Right click on your model (it should be outlined in orage if you did it right). Hit “s” and “1000” and “enter”. This scales your model by 1000 times. For further instructions see: http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Transform_Control/Numeric_Input. File ->Export->Stl (.stl), navigate to your file path of choice. Open it up in your 3D Printer Host of choice, and see if it needs any further scaling. Mine did. Legal Minefield From my reading of the completely draconian EULA (attached and here: http://eacom.s3.amazonaws.com/Spore+End+User+License+Agreement+PC.pdf) this Toolchain is not allowed by EULA, and these monsters are not in fact "yours". The colladaexport tool has the following key EULA provision: "You may include materials created with the Tools & Materials on your personal noncommercial website for the noncommercial benefit of the fan community for EA's products, provided this is beneficial to the product(s) in EA's judgment, and provided that if you do so, you must also post the following notice on your site on the same web page(s) where those materials are located: "This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved." You will not represent that your site is endorsed or approved by or affiliated with EA or our licensors or that any other content on your site is endorsed or approved by or affiliated with EA or our licensors." Taken from http://sc4devotion.com/forums/index.php?page=6, which is the same EULA as it appears in Spore when you export something. Something close to a legal discussion was archived here: http://www.gamedev.net/topic/542276-spore-creature-export/

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