Swizzle Malarkey 3D model

Swizzle Malarkey 3D model

cgtrader

Swizzle Malarkey From Wreck-It Ralph Model: -High/Medium poly -consists of multiple objects Parts: -Body/Body_C -Hair - Poly and Maya Xgen -Face -Eyeballs.. (pupil,iris,reflection layer,cornea) -Malarkey_Hat - Candy__Hat -Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw) -Outfit.. (Jacket,TShirt,Legs,Shoes,KneeSocks) -Underwear.. Poly Count: -Swizzle_outfit* (Smoothed,Unsmoothed) Verts: 240232,28461 Edges: 474174,52810 Faces: 234243,24650 Tris: 468486,48893 Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size (Linear color space) Rig: -body -face (full and simple) -151(240) bones without face setup(with simple face setup) -SkinCluster/BlendShape -Skinning Method: Dual quaternion/Classic Linear Formats: .ma,.mb(Maya) .fbx .obj(no rig) paths of textures are relative to maya project standard materials:blinn,phong,lambert * smoothed level between 0-2, the number of polygons may vary (hidden geometry) * most used texture format What else is included: -Few examples of poses (Saved in StudioLibrary)

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