Synth

Synth

sketchfab

The idea came after having explained to Linda Flowers the workflow for creating a complete character. Kiddo (the little girl) is her first model. In a month I taught her the basics of modeling, retopology and texturing. Synth (the elderly character) instead was born in parallel while explaining everything to her. The basic idea was to create non-speaking characters and to be able to characterize them with actions, lights and shots. The Unreal sequencer was the best tool to do this. Synth and Kiddo are awakeners and travel from world to awaken gods of musical genres in seemingly neutral worlds. In this case the awakened god is that of New Retro Wave music. All models were made through my classic workflow: 1. Zbrush for the highpoly 2. Maya Retopology + UV + Rigging 3. Substance Painter 4. Maya for animation 5. Unreal Engine 4 and Marmoset for final renderings. I hope you enjoy! And thank you again Linda Flowers ( www.instagram.com/linda__flowers__ ) for offering for this project!

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