SYRACUSE bed 2 seater brown houses of the world 3D model

SYRACUSE bed 2 seater brown houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 ncroyable canopy bed in dark brown metal, the Syracuse 160cm bed will give a romantic and sober style both in a bedroom. Integrating both antique furniture and contemporary, dark brown bed will be adorned in the colors of curtains and draperies. This canopy bed frame corresponds to an adult bed 160 cm. Discover also white canopy bed in the same collection. Size (cm): H 210 x W 162 x D 203 Weight: 27 Kg Frame: metal Finish: Epoxy paint almost black matte brown. At the same assembly (tools included). Box spring recommended (not sold). Mattress sold. Mattress and box spring dimensions to be used: 160x200cm. Ref: 116829, Price: € 249.00 Polygons: 33890 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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