Table Lamp 1

Table Lamp 1

3docean

Note: To toggle light ON/OFF in your render, follow these steps: For 3Ds Max + Corona: Select Corona Material named 'Mat_Table_Lamp_1_Light' and increase/decrease the intensity as you prefer to toggle ON/OFF. For 3Ds Max + VRay: Select VRay Material named 'Mat_Table_Lamp_1_Light_XZModels' and Increase/Decrease intensity as you prefer to toggle ON/OFF Geometry: - The mesh is completely sub-dividable. - Perfect edge loops are maintained throughout the entire 3D Model. - Only quad geometry was used, making it versatile in every aspect. - No triangles or N-gons were included. Materials: - Perfectly organized folders for suitable renderers are provided. - Every material is named uniquely, making editing materials incredibly easy. Textures: - All textures are in 4096px x 4096px resolution. - A well-organized PSD file is included for your changes and preferences. Organization of Scene: - Objects, materials (even textures) have perfect names for the best editing experience. - Relative paths for textures avoid missing errors. - Long descriptive names prevent conflicting names with your scene. - An easy-to-read file structure is maintained. - Real-world size (system units – mm) is used. - The coordinates of location in space are included (x0, y0, z0). - No extraneous or hidden objects (lights, cameras, shapes etc.) are present. File Formats: Native Software Used: Autodesk 3dsmax 2014 + VRay 3.30.05 & Autodesk 3dsmax 2014 + Corona 1.6 Other Provided File Formats: Fbx, Obj, and more... PSD for editing Textures All standard 4K Jpeg Textures Renders: - All previews were rendered in 3dsmax 2014 and Corona 1.6. - The model is hot and ready to be dragged into your scene. Press render to create wonder! Thank you - XZModels

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