
Table Lamp 3
3docean
Note: To toggle light ON/OFF in your render, follow these steps: For 3Ds Max + Corona: Select Corona Light named 'SM_Table_Lamp_3_CoronaLight_1_XZModels' and 'SM_Table_Lamp_3_CoronaLight_2_XZModels' Located in the group 'SM_Table_Lamp_3_XZModels' Go to Modify panel and in 'Corona Light', increase/decrease intensity as you prefer to toggle ON/OFF. For 3Ds Max + VRay: Select VRay Light named 'SM_Table_Lamp_3_VRayLight_1_XZModels' and 'SM_Table_Lamp_3_VRayLight_2_XZModels' Located in the group 'SM_Table_Lamp_3_XZModels' Go to Modify panel and in 'General', increase/decrease Multiplier as you prefer to toggle ON/OFF. Geometry: Mesh is completely sub-dividable. Perfect edge loop maintained throughout 3D Model. Only Quad geometry used, making it versatile in every aspect. No Triangles or N-Gons at all. Materials: Perfectly organized folders provided for suitable renderer. Every Material named uniquely, making editing easier than ever. Textures: All Textures are in 4096px x 4096px Resolution. Well-organized PSD included for changes and preferences. Organization of scene: Perfectly named Objects and Materials (even Textures) for best editing experience. Relative paths used to avoid missing errors. Long descriptive names used to avoid conflicting names with your scene. Easy-to-read file structure. Real-world size (system units - mm). Coordinates of location in space (x0, y0, z0). Does not contain extraneous or hidden objects. File Formats: Native software used: Autodesk 3dsmax 2014 + VRay 3.30.05 & Autodesk 3dsmax 2014 + Corona 1.6. Other provided file formats: Fbx, Obj, and more... PSD for editing Textures All standard 4K Jpeg Textures Renders: All previews rendered in 3dsmax 2014 and Corona 1.6. Model is hot and ready to drag into your scene. Press render to create wonder! Thank you - XZModels
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