Table Lamp 5 3D model

Table Lamp 5 3D model

cgtrader

To toggle a light ON/OFF, follow these steps for different renderers: For 3Ds Max + Corona: 1. Select Corona Lights 2. Locate in 'SM_Table_Lamp_5_XZModels' > 'SM_Table_Lamp_5_Plank_1_Lights_XZModels' and 'SM_Table_Lamp_5_Plank_2_Lights_XZModels' 3. Go to Modify panel, adjust intensity in 'Corona Light' For 3Ds Max + VRay: 1. Select VRay Lights 2. Locate in 'SM_Table_Lamp_5_XZModels' > 'SM_Table_Lamp_5_Plank_1_Lights_XZModels' and 'SM_Table_Lamp_5_Plank_2_Lights_XZModels' 3. Go to Modify panel, adjust Multiplier in 'General' Mesh features quad geometry, subdividable edges, and no triangles or N-Gons. Materials are organized with unique names, and textures are 4096px in a well-structured PSD format. The scene has perfectly named objects, relative texture paths, and easy-to-read file structure. Native formats include Autodesk 3dsmax 2014 with VRay 3.30.05 and Corona 1.6, along with FBX and OBJ options. Renders are created using 3dsmax 2014 and Corona 1.6, ready for drag-and-drop use in your scene.

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