Teeth and tongue rigged low poly Low-poly  3D model

Teeth and tongue rigged low poly Low-poly 3D model

cgtrader

Low poly and rigged model of teeth and tongue, created for my female model, Ada. Original textures hand painted. Suitable for close-up. Rig with instructions included. Units of file: centimeters. Size in centimeters : 5.86 (X axis), 5.82 (Y axis), 4.07 (Z axis). Real world scale. (1,1,1). Focused on the origin. TOPOLOGY An object with 3 manifold mesh. With 9,798 quads (100%). With 9,804 vertices and 19,596 edges. Subdividable topology. Clean edge flow. No isolated vertices. No coincident vertices. No coincident/coplanar faces. No faces intersected. No faces distorted more than 45 degrees. No loss geometry. No poles with more than 5 edges. RIG Armature with 48 bones animated. Reset position in frame 0 and pose position in frame 1. The bones are replaced by shapes, with forms and color guidance. The form indicates the action arrow to move, circle to rotate, and square to scale. They can be combined in the same bone. The color indicates the local axis on which the action is performed: red for the X axis, green for the Y axis, and blue for the Z axis. Can also be combined in the same bone. The actions and its range of allowable values are controlled by constraint on each bone. Auxiliary objects are hidden and another layer. With instructions included. UVMAP AND TEXTURES Normal outward. UV without overlapping. Two original textures hand painted of 4096x4096 px in .png format. Image textures included: mouth_diffuse.png mouth_bump.png PREVIEWS Render with Blender Internal without post production. The images of the mesh are in orthographic view. The FBX file has been exported from Blender 2.78 (-Z Forward, Y Up) and may need some adjustment (textures, constraints). mouth teeth tongue human anatomy character tooth gums manifold low-poly real-time rig rigged

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