Thai Boxer Unity And Unreal Animation Collection Low-poly  3D model

Thai Boxer Unity And Unreal Animation Collection Low-poly 3D model

cgtrader

Low polygonal game ready animated model of Thai boxer. Unity Asset Included. Unreal Asset Included. Unreal Technical Details: Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Lods: No Number of characters: 1 Vertex counts of characters: 17,715 vertexes Number of Textures: 6 Texture Resolutions: 4096x4096 Number of Materials and Material Instances: 4 Number of Animations: Adam 145 animations kick, blow, wlbows, combos, moves, turns, general, blocks and generals. Animation types: 145 on place animations, and 64 animations with root motion data. Supported Development Platforms: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic made by hand). Character: 17,198 polygons, 34,304 triangles, 17,715 vertexes. Rig: 65 bones. Diffuse, normals and specular 4096X4096 Animations BLOCKS AND EVASIONS Low_Kick_Avoid: 0 - 30 fr., BodyBlock_L: 35 - 65 fr., HookBlock_L: 70 - 105 fr., Evade_L: 110 - 150 fr., Evade_R: 155 - 192 fr., HookBlock_R: 197 - 232 fr., BodyBlock_R: 237 - 272 fr., HighKick_Block_R: 277 - 317 fr., HighKick_Block_L: 322 - 362 fr., Side_Block_L: 367 - 407 fr., FrontKickBlock_L: 412 - 452 fr., FrontKickBlock_R: 457 - 497 fr., Side_Block_R: 502 - 542 fr., Close_One_Block_L: 547 - 582 fr., Close_Both_Block: 587 - 627 fr., Close_One_Block_R: 632 - 667 fr., HighKick_Evasion: 672 - 722 fr., Low Block_L: 727 - 767 fr., Low Block_R: 772 - 812 fr., COMBOS 1_2_3_Kick: 0 - 100 fr., 1_2_Kick: 105 - 190 fr., Cross_Kick: 195 - 255 fr., Jab_Kick: 260 - 325 fr., Kick_Combo_Torso: 330 - 400 fr., Kick_Combo_Head: 405 - 475 fr., Kick_Combo: 480 - 565 fr., Step_DoubleJab_Cross: 570 - 630 fr., Fake_Cross_R_ Kick_High: 635 - 690 fr., ELBOWS Diagonal_Elbow_L: 0 - 35 fr., Diagonal_Elbow_R: 40 - 80 fr., Downward_Elbow_R: 85 - 125 fr., Elbow_R: 130 - 175 fr., Elbow_L: 180 - 225 fr., Upper_Elbow_L: 230 - 270 fr., Upper_Elbow_R: 275 - 320 fr., GENERAL ANIMATIONS Idle_A: 0 - 100 fr., Idle_Combat: 105 - 135 fr., Combat_Mode_A: 140 - 225 fr., Clap_Leg: 230 - 400 fr., Clap_On_Arm: 405 - 545 fr., Clap_On_Head: 550 - 690 fr., Come_Here_1Hand: 695 - 785 fr., Come_Here_2Hands: 790 - 845 fr., Come_Here_Bruce_Li: 850 - 890 fr., Kill_You: 895 - 940 fr., Rize_Auditory: 945 - 1065 fr., Karate_Finish: 1070 - 1155 fr., Combat_Idle: 1160 - 1195 fr., Winn_battle: 1200 - 1510 fr., Losting_Battle: 1515 - 1815 fr., OSSUUU: 1820 - 1885 fr., Idle_B: 1890 - 2040 fr., BLOWS Beating_1-2: 0 - 70 fr., Beating_1-2(loop): 75 - 89 fr., Cross: 95 - 130 fr., Cross_Body: 135 - 175 fr., Hook_L: 180 - 225 fr., Hook_R: 230 - 270 fr., Jab: 275 - 310 fr., Left Body Hook(liver punch): 315 - 360 fr., One_Two: 365 - 410 fr., Right_BodyHook(Spleen Punch): 415 - 465 fr., Step_Hook_L: 470 - 540 fr., Step_Jab: 545 - 600 fr., UpperCut_L: 605 - 650 fr., UpperCut_R: 655 - 700 fr., HITS Hit_Head_Left_A: 0 - 35 fr., Hit_Head_Left_B: 40 - 90 fr., Hit_Head_Left_C: 95 - 155 fr., Hit_Head_Leg_Left_A: 160 - 195 fr., Hit_Head_Leg_Left_B: 200 - 250 fr., Hit_Head_Leg_Left_C: 255 - 330 fr., Hit_Head_Leg_Right_A: 335 - 365 fr., Hit_Head_Leg_Right_B: 370 - 420 fr., Hit_Head_Leg_Right_C: 425 - 500 fr., Hit_Head_Right_A: 505 - 535 fr., Hit_Head_Right_B: 540 - 610 fr., Hit_Head_Right_C: 615 - 685 fr., Hit_Head_Stright_A: 690 - 720 fr., Hit_Head_Stright_B: 725 - 770 fr., Hit_Head_Stright_C: 775 - 810 fr., Hit_L_leg_In_A: 815 - 855 fr., Hit_L_leg_In_B: 860 - 920 fr., Hit_L_leg_In_C: 925 - 1000 fr., Hit_L_leg_Out_A: 1005 - 1045 fr., Hit_L_leg_Out_B: 1050 - 1085 fr., Hit_L_leg_Out_C: 1090 - 1180 fr., Hit_R_Leg_Out_A: 1185 - 1230 fr., Hit_R_Leg_Out_B: 1235 - 1290 fr., Hit_R_Leg_Out_C: 1295 - 1360 fr., Hit_Torso_Left_A: 1365 - 1405 fr., Hit_Torso_Left_B: 1410 - 1455 fr., Hit_Torso_Left_C: 1460 - 1580 fr., Hit_Torso_Right_A: 1585 - 1625 fr., Hit_Torso_Right_B: 1630 - 1690 fr., Hit_Torso_Right_C: 1695 - 1805 fr., Hit_Torso_Stright_A: 1810 - 1845 fr., Hit_Torso_Stright_B: 1850 - 1895 fr., Hit_Torso_Stright_C: 1900 - 1950 fr., KICKS Axe_Kick_R: 0 - 75 fr., Crane_Kick_R: 80 - 135 fr., Ful_High_Kik_L: 140 - 205 fr., Ful_Low_Kik_L: 210 - 275 fr., Ful_Mid_Kik_L: 280 - 345 fr., High_Kick_360_R: 350 - 425 fr., Kick_High_L: 430 - 490 fr., Kick_Mid_L: 495 - 555 fr., Low_Kick_360_R: 560 - 615 fr., Low_Kick_R: 620 - 675 fr., Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr., MaeGeri_Body(Karate Kick)_R: 740 - 790 fr., MaeGeri_Head(Karate Kick)_R: 795 - 845 fr., Middle_Kick_360_R: 850 - 925 fr., Middle_Sequence_R: 930 - 1080 fr., Middle_Sequence_R(loop): 1085 - 1110 fr., MikazukiGeri(Karate)_R: 1115 - 1170 fr., Push_Kick (Muat Thai)_R: 1175 - 1225 fr., Push_Kik_High_L: 1230 - 1285 fr., Short_Low_Kick_L: 1290 - 1340 fr., Side_Kick_L: 1345 - 1410 fr., Side_Kick_R: 1415 - 1475 fr., UraMikazukiGeri(Karate)_R: 1480 - 1530 fr., MOVES 1_Steps_Back-Left: 0 - 25 fr., 1_Steps_Back-Right: 30 - 55 fr., 1_Steps_Backward: 60 - 85 fr., 1_Steps_Forward: 90 - 115 fr., 1_Steps_Forward-Left: 120 - 145 fr., 1_Steps_Forward-Right: 150 - 175 fr., 1_Steps_Left: 180 - 205 fr., 1_Steps_Right: 210 - 235 fr., 2_Steps_Back-Left: 240 - 320 fr., 2_Steps_Back-Right: 325 - 405 fr., 2_Steps_Backward: 410 - 480 fr., 2_Steps_Forward: 485 - 555 fr., 2_Steps_Forward-Left: 560 - 640 fr., 2_Steps_Forward-Right: 645 - 725 fr., 2_Steps_Left: 730 - 800 fr., 2_Steps_Right: 805 - 875 fr., TURNS Turn_45_L: 0 - 35 fr., Turn_90_L: 40 - 85 fr., Turn_135_L: 90 - 140 fr., Turn_180_L: 145 - 225 fr., Turn_45_R: 230 - 265 fr., Turn_90_R: 270 - 315 fr., Turn_135_R: 320 - 370 fr.,

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