
The bench 05 3D model
cgtrader
The chair was created with Blender 2.91.2 software. Render settings included a resolution of 1920x1080 pixels, exported as a high-quality jpeg image using Eevee rendering engine. Materials were designed to simulate real-world metal textures, featuring PBR (Physically Based Rendering) metal-rough shaders with a resolution of 2048x2048 pixels. These texture files are included in the main archive package. Individual material layers include: Base color: defining the primary hue and saturation of the metal surface Roughness: controlling the amount of micro-surface details Height: adding depth and dimensionality to the model Normal: specifying the surface's geometric orientation Metallic: determining the material's reflective properties Additional texture files featuring PBR specular/glossiness shaders are also included, with separate archives for: Diffuse: simulating indirect lighting effects Specular: controlling mirror-like reflections Glossiness: adjusting the material's shine and reflectivity Height: adding depth and dimensionality to the model Normal: specifying the surface's geometric orientation
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