The Doryphoros at the MIA / Minneapolis Institute of Art

The Doryphoros at the MIA / Minneapolis Institute of Art

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(Quoted from the MIA entry for the Doryphoros): The MIA’s Doryphoros, dating from the lst century B.C., is a Roman marble copy of a Greek bronze sculpture that was made between 450 B.C. and 440 B.C. by the sculptor, Polykleitos. It is the finest of the five known copies of the entire body of this famous masterpiece that have survived relatively intact. Representing an athlete (or possibly Achilles), this harmonious, balanced figure with idealized proportions, typifies art from the Classical period of Greece. This replica of the Doryphoros has been dated to the 1st century B.C. because of the high quality of the work and the almost total lack of drillwork, typical of this particular period. The rendition of the hair and the form of the support (the stump) also assist us in dating this piece because they can be linked stylistically to other known objects from specific Roman periods. http://www.artsconnected.org/resource/5851/the-doryphoros How I Designed This Working with Agisoft Photoscan I took over 200+ photos in RAW format from every possible angle of the Doryphoros. He is a challenging subject as he's tall, thus preventing me from getting good coverage of the top of his head. I took close up shots of more intricate parts of him, like his feet, his remaining hand and as much of his head and face as I could capture. I chose to use the RAW format with my camera as I wanted to maximize the potential detail capture. The rotunda where he stands is beautiful, but difficult to photograph in as there is a powerful shaft of bright blue, outdoor light streaming into the rotunda onto the front of the statue while his sides and rear are mainly lit by dimmer, more yellow-red lighting. Shooting in RAW gives me a greater latitude to recover blown out highlights or lost details in shadows. It also allows me to even out the color temperature. After spending a long time carefully evening out all the variations I exported the RAW photos as high quality JPEGs and went to work carefully masking each photo. (I've since learned that I could have just as easily skipped the masking step and still had a great model -- commence face-palm). After finishing the long process of masking, I imported all my JPEG photos and the PNG masks into Photoscan and set it to 'High' at each step. After further tweaking and decimation of the resulting model in Meshmixer, I saved it as an STL file to upload and share here.

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