The Eric dice (my tutor asked me how to create this)

The Eric dice (my tutor asked me how to create this)

thingiverse

Rare video footage (me talking): https://youtu.be/1mI22z_K95I?list=PLq3IPb96cA9Gn87ttM6nZs4Ya1UZxqqSH It has become a playlist (right click - open in new tab) See the 2nd and 3rd video on how to create a tetraeder. I kind of skipped that whole step because I thought it to be easy. This thing I just created, because my explanation on how to do it was "less" understood. After creating is I must say... I now understand why. In your head you can create a thing like this easily, but behind the computer you realize how many conditions you use to place a plane or line. So for the people amoungh us in the autism spectrum, an interesting brain-fart story: Start with a tetraeder (in your head) On all 4 faces connect the mid-points of the edges so you devide every face in 4 equal triangles. Use the triangles to visualize the octaeder For all four faces of the octaeder that has a pointy thingy of the tetraeder normal to it's face.... PLACE a workplane on it. Yest on it, because the body doesn't exist. You only use the references (lines) Now we have the planes (4 total) we can create a mysterious looking octaeder. In this solid I used 100 units. This it the distance between the 1/2 height of two cones. I made the cones longer. From the point of the real tetraeder 8 units inward and later I added 8 units outward. The radius of the cones are 6 units. For people still with me.... I like to get to know you :-) Mailing me will be peanuts for you ;-) after creating all the workplanes you can now create new workplanes parallel to the octaeder and about 5 units distance towards the vertex of the original tetraeder. Concratulations you created a misterious octaeder with a bit of magic. On all opposite faces of the tetraeder create mid-points in the faces. No need to tell you will need to draw lines... create helplines to "save" the position of all the tetraeder end points, before you cut everything away from these second workplanes. cut all pointy thingies from the tetraeder. create the correct planes (4) to sketch the profiles of the cones on. Use the vertex and the created mid point of the face, to create an axis Create the 4 cones. Revolve / profile / axis you get the idea. Almost there... do a boundary Boss / Base with the triangles and the circles. Tangency to both faces. I didn't tweak anything, because I just answered a question to my GURU but the thing is that you will have to find an acceptable thingy between the round problem and the curve problem. If you understand this problem, you know that solving this another way will take some effort. the boundary will have to be done in 2 steps... Anyone willing to please send me the results... Greetinx, 1010011011 How I Designed This The Eric Dice After years living on welfare finally got a job as a Wizard (guy who can do anything) minimum wages / 0 hours to begin with. Programming / 3D designing / automation of a whole administrative process flow... Only better boss I can imagine is Maggie Muurmans (keep up the good work). So long story short told my teacher (I'm 43 years old) and he asked me how to solve a question a costumer had... this Dice, but now looking at it I can imagine it can puncture a tire !!!!

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