Ivory Chair Versailles 3D model

Ivory Chair Versailles 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Delicately tinted and very refined Versailles ivory white table chair will bring a royal ambience to your meals. This ivory white fabric chair 100% cotton with anti-stain illuminate your interior. A dining room chair for a Louis XV style with period charm. For a more pronounced color, discover the mole Version gray chair. This product belongs to the range Versailles: In this range, the black revisits the spirit of classic and chic style furniture. The solid mango trays, slightly limed white contrasts elegantly with the black patina done with brush and aged by artisanal sanding. The hectic and carved drawers contribute to the vintage style. The carved and patinated brass hardware bring an authentic touch to the collection. A wax layer gives shine and allow better maintenance. Size (cm): H 98 x W 52 x D 58 Weight: 9 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-ivoire-versailles-110749.htm houses the world. Ref: 110749 Price: € 149 Polygons: 14414 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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