"Thornmite" - Giant Insect Project

"Thornmite" - Giant Insect Project

sketchfab

3D sculpted mashup of different insects using Zbrush. The assignment was to create a large insect creature with the following specs: 25000 triangles maximum, 20000 minimum One set of 2048 x 2048 PBR textures to be exported to Maya (Unreal was optional) I sculpted the high poly model using Zbrush, then I brought it into May for mesh retopo & UV’s , and lastly I exported both the high and low resolution meshes to Substance Painter for texturing. The insect eye texture was created using Substance Designer. ArtStation Link

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