Three-Toed Sloth 3D model

Three-Toed Sloth 3D model

cgtrader

Three-Toed Sloth (Model, Texturing, Fur, Rigging, Animation) This is a high-quality three-toed sloth model, including multiple 4K maps, rigging, animation, and fur. The body maps, which are in the UDIM format, and fur maps are made separately to get a more realistic effect. This model is made with Blender in the real-world scale and rendered by Cycles renderer. Introduction: There are 7 objects— body, 2 eyes, 4 paws (2 objects), upper teeth, lower teeth, and a branch in the project. Three-Toed Sloth Meshes Body: vertices 28,774; polygons 28,720 Eyes: vertices 3,049; polygons 2,976 Paws: vertices 1,812; polygons 1,728 Upper teeth: vertices 4,786; polygons 4,608 Lower teeth: vertices 4,680; polygons 4,528 Total: Vertices: 43,101 Polygons: 42,560 Project Format There is a Blender project and an obj file without rigging and animation. The size of maps: ThreeToedSloth_Hair_BaseColor.1001.png(4096*4096) ThreeToedSloth_Hair_BaseColor.1002.png(4096*4096) ThreeToedSloth_Skin_BaseColor.1001.png(4096*4096) ThreeToedSloth_Skin_BaseColor.1002.png(4096*4096) ThreeToedSloth_Skin_Normal.1001.png(4096*4096) ThreeToedSloth_Skin_Normal.1002.png(4096*4096) ThreeToedSloth_Skin_Roughness.1001.png(4096*4096) ThreeToedSloth_Skin_Roughness.1002.png(4096*4096) ThreeToedSloth_Skin_Specular.1001.png(4096*4096) ThreeToedSloth_Skin_Specular.1002.png(4096*4096) ThreeToedSloth_Eyes_BaseColor.png(1024*1024) ThreeToedSloth_Eyes_Mask.png(1024*1024) ThreeToedSloth_Eyes_Normal.png(1024*1024) ThreeToedSloth_Eyes_SSS.png(1024*1024) ThreeToedSloth_Hair_Jaw_Mask.png(1024*1024) ThreeToedSloth_Hair_Neck_Mask01.1001.png(1024*1024) ThreeToedSloth_Hair_Neck_Mask01.1002.png(1024*1024) ThreeToedSloth_Hair_Neck_Mask02.1001.png(1024*1024) ThreeToedSloth_Hair_Neck_Mask02.1002.png(1024*1024) Rigging: With full controllers, postures and animations are easier to create. Features are as follows: ROOT_ThreeToedSloth controls the whole character. ROOT_gravity controls the center of gravity of the body. ROOT_eye controls the rotation of the eyes. CTR_eyelid.L/CTR_eyelid.R controls blinking eyes. CTR_tongue_a~CTR_tongue_g controls the rotation of the tongue. CTR_chin_a controls the rotation of the jaw. ROOT_leg_F.L controls the location of the left forelimb and the rotation of the left front paw. ROOT_leg_B.L controls the location of the left hindlimb and the rotation of the left back paw. ROOT_spine_B controls the location and rotation of the hip. ROLL_tail_a~ROLL_tail_c controls the rotation of the tail. ROLL_spine_a~ROLL_spine_f controls the rotation of the waist. ROLL_neck_a~ROLL_neck_f controls the rotation of the neck. Facial rigging Controllers for each toe Leg IK/FK can be switched by the custom attributes of the foot controllers, which is non-seamless. Limited stretch control of legs can be switched by the custom attributes of the foot controllers. More Animation: Walking at 30 fps (1-131 frames - loopable) Watching at 30 fps (1-181 frames - not loopable) Eating at 30 fps (1-171 frames - not loopable) Features: The model is made in real-world scale. Its scale is 1 and the unit is 1 meter. To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed. Hair_ShapeKey_v5.0, which is a paid hair add-on produced by VFX Grace priced at 35$, is used to fix the hair intersection while the character is walking. The intersection is fixed, so users can apply the loopable animation directly. If you want this add-on, please send the screenshot of the project to info@vfxgrace.com. When we receive your email, we will offer you the add-on for free. More information about this add-on: https://www.youtube.com/watch?v=Tt3kxW4Pw7w Hair introducation: To make the effect more realistic, the rendering time is pretty long because of the large number of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods: Decreasing the number of hair children and increasing the thickness of hair.

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