Tileable Photo-Realistic Railroad Tracks Low-poly  3D model

Tileable Photo-Realistic Railroad Tracks Low-poly 3D model

cgtrader

This is a photo-realistic, photo-scanned, tileable railway. The texture was created by photo-scanning 200 photographs. It is seamless - as shown in the first image, the meshes could be arrayed twice with no visible seam. Texture resolution is 500 pixels per foot, giving a total size of 16,000 by 4,000 pixels. Physical size of the tile (including the example grass on the edge) is 32'x32'. The mesh is made very low-poly and can be arrayed scores of times without any significant memory change (unless you use the microdisplacement or you use a lot of grass). The tracks themselves are not the result of photo-scanning; they are modeled traditionally. The download includes: Three 4K textures (albedo, displacement, normal) Textures needed for the other elements (wood, metal, example ground) The complete scene in Blender, set up with materials, a microdisplacement option, and array/curve options with an example curve (note that the array and curve modifiers must be applied before adding particles). Example grass group and an example ground set up. An OBJ version of the scene for use in any 3D software of your choice. This mesh is game-ready, but scaling the textures to a size usable in a game is up to you. If you have any questions or concerns, feel free to contact me.

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