Tiramisu - Low Poly Challenge: Desserts

Tiramisu - Low Poly Challenge: Desserts

sketchfab

I’ve created this model for the Sketchfab Low Poly Challenge: Desserts I tried to make it as delicious looking as i could. I hope it gets your appetite going! I’ve used basic modeling techniques and displacement to create the mesh in Blender. I’ve also scanned a texture of a cut bread and used that to create the pastry. Format: FBX, OBJ, DAE PBR textures: Metallic/Roughness, Specular/Glossiness Normal map: DirectX, OpenGL Unreal Engine and Unity optimized textures Texture resolution: 1024, 2048, 4096 LOD levels Included: LOD_0, LOD_1, LOD_2 Blender Project file included Scaled to real world proportions Check out my portfolio for more examples of my work https://chuwakcz.artstation.com/ Also follow me on other platforms for updates on my products and the releases of new ones https://www.instagram.com/chuwakcz/ https://www.linkedin.com/in/dominikmaral/

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