Travel Battleship Game Simplified

Travel Battleship Game Simplified

thingiverse

This is a remix of my own Travel Battleship game. After having printed two sets of games, I saw that there are a lot of parts (2 x 64 markers). Then I realised that it is not necessary to track your opponent's shots, with exception when he/she hits one of your ships, so you can announce when a ship has been sent down. I simplified the design. The hit marker for your opponent shots is less high, and has only one color. You can only place it in your ships to mark the hits on your ships. With my number of ships and mines you need only 18 pins instead of 64. Of course you still need max 64 double color markers for your own shots. I changed the model files for the enemy shot marker and for the bottom part. The rest stays the same. All model files are again uploaded here. Below the original text. This is my version of a portable “Battleship” Game. All my travel games have the same size. That makes them easily stackable. They are small enough to put them in your backpack etc. Because of the design you can play these games in a car, train or plane while traveling. (you don't have to charge a battery for it…. ;-) ) I reduced the playing field from the customary 10 by 10 to 8 by 8 for size reasons. I printed the larger parts (bottom, lid) with 0.2 mm layer in PLA. The smaller parts (latch and game pieces) with 0.1 mm layer also in PLA. Of course to be able to play the game you need to print two complete sets. The bottom is printed with a color change for the last few layers to make the coordinate lettering better visible. The lid has been designed in such way that it is easily taken off to use as a tray. It is best to glue the clamp/latch to the lid. You can use pieces of filament for the hinge. Probably you have to ream the holes with a 1.8 mm drill and you have to sand the hinge areas a bit for smooth operation. The tolerances are tight. You have to print the game pieces (hit and miss markers) 64 times with a color change in the middle so you can identify a hit or miss by turning around the piece. Of course you can also print 16 pieces each in one and the rest 48 pieces in another color. It is also up to you if you really want to be able to shoot 64 times or limit the game to less shots. That will save you the printing of some pieces. Which piece you use for your own and which for your opponents hits and misses does not matter. You can print as many ships as you like. Because of the limitation of 64 fields I printed one carrier (size 4), 2 cruisers (size 3) and 3 destroyers (size 2). These numbers are in the gcode for “ships”. You could also print a seamine. I added two. My rule for a sea-miness is as follows: A mine occupies one square and is placed on the board in the same manner as the ships. When a player's guess hits a mine on an opponent's board it destroys anything in that square and the 8 immediately surrounding squares for both players! So place your mine(s) far enough away from your own ships! For the “official” rules see: https://en.wikipedia.org/wiki/Battleship_(game) When you print this design, please post it.

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