Trophy Base

Trophy Base

thingiverse

A mixture of the Amsterdammertje (by niekmarks on the untitled-scene-13 and untitled-scene-13_fixed.obj's [I used the HSA trophy version]), the customizable Movie award by The New Hobbyist, the Saxxy base by bogart27 and Valve Software, a rescaled Nespresso Pilon from GrabCad, and (not listed, but wanting to give credit,) nicklievendag's Oscar (Please let him know that I have no malicious intent towards your work, so I will license it as Creative commons share-alike, to keep it LGPL safe. I'm sorry, but I only used the base of all of them, and yours was stretched and hidden. I did not use the full work for "trophy2_fixed.obj", but I did on the ones with internal faces. Don't worry, I won't do it commercially, but I need my current license to cooperate with others's [who I used more of.] license,and to 3d print it on shape ways. Sorry.) "trophy2_fixed.obj" has a low enough polygon (count: 27k), edge (???), and vertex (13.5k) count to work on Valve's Source Engine as a prop/bodygroup/weapon. It will not work for a weapon for TF2, or as a hat without simplification, which I can't do correctly in mesh lab. "trophy2.obj" is too large to do this. Both can be subdivided and smoothed correctly, while keeping details. This involves Catmull-clark, midpoint-edge, normals fiddling (if needed), and surface-preserving laplacian smoothing. I tried to blend all design aspects together with even distortion, and I have another version without the Oscar with a no-derivatives license, (if you want it up, let me know in advance, Ok. It will also have less polygons, and might even work for HL1/QUAKE. Keep that in mind.) Credit to the movie industry and Valve Software for the nice models that were remade by those I credited. Some models have internal geometry, and may not be printable. Also, all models need rescaling to print on shape ways or sculpteo. It can be found on my dropbox, which I need to organize, so you can get the file.

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