"Trouble" board Game

"Trouble" board Game

cults3d

This is a rendition of the popular game "Trouble" The board is designed to fit an Ender 3 build plate. Print the board and 16 pieces. Cults will not allow me to upload the rules document so I will paste bellow. Object of the Game Be the first player to move all four of your colored pegs around the game board and into your FINISH line. During the game, try to send your opponents' pegs back to HOME. Setup Each player selects 4 pegs of one color and places them in the matching color HOME. If only two people are playing, each can play with two sets of pegs if desired. Who Starts the Game: Each player rolls the die once. The player who rolls the highest number goes first. Play then continues to the left of the starting player. Game Play A turn consists of one roll and a move (if possible). Important: If a number 6 is rolled, the player gets an additional roll and move. On your first turn, you must roll a number 6 to move one of your pegs out of HOME and into START (S) on the playing track. You roll only once. If you do not roll a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again. Once you roll a 6, move one of your pegs into START (S). Pop again (remember, you have a free turn for rolling a 6) and move the peg in START (S) on the playing track the number of spaces shown on the die. Always move your pegs clockwise around the playing track. Count each space whether it is empty or full. Roll and move all of your pegs as above. When you roll a 6, you can either move a new peg out to START (S), or move a peg already in the playing track. Then roll again. If you roll any other number, move one of your pegs already in the playing track. If your peg lands on a space that already has an opponent's peg in it, the opponent's peg returns to its HOME and must start all over again. Your peg now occupies that space. If another player's peg is in your START (S) space when you roll a 6 and want to move a peg out of HOME, that player's peg is sent back to HOME and you move your peg into START (S) If your own peg is in your START (S) space when you pop a 6, you cannot bring a new peg out. You must use the 6 to move a peg already in the playing track. You cannot land on your own pegs. The Finish Line: When a peg has moved once around the gameboard, it enters its matching color FINISH line. A peg can not go around the gameboard more than once. A peg can only enter FINISH if the exact number required to get into one of the FINISH spaces is rolled. Pegs in FINISH are safe from other players' pegs because no player can move into another player's FINISH line. Pegs can move within a FINISH area only in the direction of the arrows and by exact count of the die. End of the Game The first player to move all 4 pegs of his/her color once around the gameboard and into FINISH is the winner. The game continues to see who comes in second or third.

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