V-Ray Procedural Tiles 1x2 Offset Color Noise

V-Ray Procedural Tiles 1x2 Offset Color Noise

3docean

Materials Collection: V-Ray Procedural Tiles 1×2 Offset Color Noise Tested in 3D MAX 2009 and above versions of the software. Tested in V-Ray 1.5 and above versions of the rendering engine. These materials are designed to be used with V-Ray render, ready for immediate use. All materials utilize procedural maps exclusively. Each map within these materials is set up for Explicit Map Channel output. To achieve a tiled display effect in your scene, you will need to apply UVW modifiers to set the desired tile size. System Unit Scale: measurements are based on millimeters. Enable Gamma Correction with a setting of 2.2. Default material previews do not utilize tiling when maps employ Explicit Map Channel settings. For accurate preview results in the Material Editor, it is highly recommended that you tick the option for 'Use Real-World Map Size for Geometry Samples' and set your Render Sample Size to small values, such as 2.0mm.

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