Vintage table 3D model

Vintage table 3D model

cgtrader

You have the soul of a bargain hunter? Enjoy the charm of the old wooden table bistro. With its inclusion in the old and aged finishes in red, this rectangular table is a beautiful solid wood table in mango tree. Friendly, the dining room table or kitchen invites you to unforgettable evenings with friends. Do not hesitate to impose this dinner buffet table matched to create a true brasserie decor. This product belongs to the range Bistrot: You'll love the retro brasserie spirit of this range. The mix of materials: solid mango wood, rattan, natural stone (Kadapa) and metal gives the cachet and authenticity to these kitchen furniture. In order to keep the bistro spirit of aged brass shells handles were added. Size (cm): H 77 x W 160 x D 90 Weight: 40.50 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-a-diner-bistrot-115997.htm Ref: 115997 Price: € 449 Polygons: 2653 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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