
Violin 01 Antiques - PBR Game Ready Low-poly 3D model
cgtrader
Human: Game Ready with PBR Textures This PBR (Physically-Based Rendering) material is designed to deliver realistic lighting and reflections. The textures have been optimized for use in UE4, leveraging Metalness for maximum effect. Real-world scale measurements ensure accurate representation of materials in-game. Tangent space has been set up using Mikk's popular method, providing a seamless integration with the Unreal Engine 4 (UE4) framework. Map details are as follows: • Map size: 2048 x 2048 pixels • Albedo (Diffuse) - responsible for color and shading • Normal maps for enhanced detail and texture The RMA map is comprised of: • Red Channel - Roughness, impacting material reflection • Green Channel - Metallic content, adding depth to the material • Blue Channel - Ambient Occlusion, simulating shadows within textures Textures are saved in TGA format. Artwork was rendered using Marmoset Toolbag for precise control over lighting and rendering settings. Created by Dekogon Studios as part of the Kollab Project.
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